
2.5D: 2D Gameplay, 3D Rendering, 1000+ Enemies
I promised last time I’d write up the rendering trick that lets the Godot port of DET-33 push far more enemies than the JS version. Here it is, …

I promised last time I’d write up the rendering trick that lets the Godot port of DET-33 push far more enemies than the JS version. Here it is, …

I have a habit of writing one of these every few years. In 2017 it was a 7DRL experiment merging a roguelike with an FPS, and in 2019 it was ascii …

I spent a good chunk of last year writing about compass, the map-generation library with all the fluvial generators and cellular caverns. The whole …

After getting the bullet behaviors in DET-33 into a good place, the next system to crack was skills: the active abilities a player picks up as they …

This fall I started building a new game: a bullet-hell roguelike called DET-33, built on Phaser 3 and Vue. It’s the kind of game where the whole …

The individual generators in compass (the arroyos and rivers, the caverns and meanders) are the fun part to show off, but they aren’t what makes …

Back in 2015 I tackled automata generated caverns for a 7DRL, and in 2018 I wrote up the meander algorithm for rivers. Both made it into compass and …

A few years back I wrote a handful of posts about faking water on top-down maps: generating 2d rivers, cliffs, and an exhumed river channel. Those …
Brad Frost created a design system for thinking about developing for the web as a front-end specialist. Atomic Design System is essentially boiled …
Here are some concise steps on how to step-by-step block ads on your network with pihole’s DNS-level ad blocker. Enabling SSH on UDM Pro Go to …