
Neon Outlines from Edge Quads
With DET-33 out the door I started something small on the side: Detour 33, a racer set in the same city, built in Godot and C# and played on the Steam …
~ $ whoami
Nathaniel Inman. I make games and the tools that build them.
~ $ ls ~/games --released
DET-33steam · 2026 kepler452bweb pachinkoweb bulwarkweb coterieweb
~ $ ls -t ~/posts | wc -l
47
~ $

With DET-33 out the door I started something small on the side: Detour 33, a racer set in the same city, built in Godot and C# and played on the Steam …

DET-33 is out on Steam for Windows and Linux, and it runs natively on the Steam Deck, which is what half of the rendering work on this blog was for. …

I promised last time I’d write up the rendering trick that lets the Godot port of DET-33 push far more enemies than the JS version. Here it is, …

I have a habit of writing one of these every few years. In 2017 it was a 7DRL experiment merging a roguelike with an FPS, and in 2019 it was ascii …

The first game I ever put on this site was a little Space Invaders clone from 2016. It existed to test ion-cloud, a JavaScript game library I was …

I spent a good chunk of last year writing about compass, the map-generation library with all the fluvial generators and cellular caverns. The whole …

After getting the bullet behaviors in DET-33 into a good place, the next system to crack was skills: the active abilities a player picks up as they …

This fall I started building a new game: a bullet-hell roguelike called DET-33, built on Phaser 3 and Vue. It’s the kind of game where the whole …

Back in 2016 I built Coterie in about a week, mostly as an excuse to get comfortable with flexbox. It was a two player card game on a 4x4 board in the …

In January 2019 I forked Coterie into a new game called Bulwark. Same idea of placing cards on a small board, but on a 5x5 grid, and instead of …