
Generating Cliffs for 2d Game
Source code available on github here.\n\nA recurring problem in 2d games is how to represent depth. In isometric games this is easily solved but in …

Source code available on github here.\n\nA recurring problem in 2d games is how to represent depth. In isometric games this is easily solved but in …

Rivers are really hard to generate for 2d top-down games for multiple reasons: Rivers primarily form based on heightmaps which are hard to display in …
Two of the most influential components to decreasing LOE in balancing game mechanics is automating the most essential parts of testing those …

I had originally written an article on how to implement PHS. Having found the maps generated slightly redundant I decided to take another look. Here …

While creating algorithms for random continent generation, I came across an old algorithm I had worked with called Coupled Map Lattice. Using that to …
When using abilities within most games the user doesn’t have any time to look for an ability name so recalling an ability quickly by an image or …
I was asked a very interesting interview question today. Lets assume you have a single page application running on n users computers as a dashboard …
I’m commonly asked why more people don’t choose angular2 which in my head I correct to angular. (we’re on angular 3 alread.. no, …

Having spent a lot of money on purchasing the Pragmata Pro font (mostly to acquire a well-made set of glyphs for things like lambdas etc, I decided to …

It’s abundantly clear that making interfaces for portals, single page applications, analytics or CRUD apps is so much easier than creating …