Nathaniel Inman
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Generating Cliffs for 2d Game
cliffs

Generating Cliffs for 2d Game

Source code available on github here.\n\nA recurring problem in 2d games is how to represent depth. In isometric games this is easily solved but in …

Jul 31, 2018 1 min read
Generating 2d Rivers
river

Generating 2d Rivers

Rivers are really hard to generate for 2d top-down games for multiple reasons: Rivers primarily form based on heightmaps which are hard to display in …

Jul 11, 2018 1 min read
Balancing Game Mechanics
game

Balancing Game Mechanics

Two of the most influential components to decreasing LOE in balancing game mechanics is automating the most essential parts of testing those …

Jun 6, 2018 1 min read
Pigeon Hole Stepping v2
pigeon

Pigeon Hole Stepping v2

I had originally written an article on how to implement PHS. Having found the maps generated slightly redundant I decided to take another look. Here …

May 8, 2018 2 min read
Generating Ancient Ruins
generation

Generating Ancient Ruins

While creating algorithms for random continent generation, I came across an old algorithm I had worked with called Coupled Map Lattice. Using that to …

May 3, 2018 1 min read
Ability Icon User Experience
ability

Ability Icon User Experience

When using abilities within most games the user doesn’t have any time to look for an ability name so recalling an ability quickly by an image or …

Mar 7, 2018 1 min read
Updating a SPA automatically without browser refresh
single

Updating a SPA automatically without browser refresh

I was asked a very interesting interview question today. Lets assume you have a single page application running on n users computers as a dashboard …

Jul 11, 2017 3 min read
Angular was dead on arrival
angular2

Angular was dead on arrival

I’m commonly asked why more people don’t choose angular2 which in my head I correct to angular. (we’re on angular 3 alread.. no, …

Jul 10, 2017 1 min read
Zsh Theme For Pragmata Pro
zsh

Zsh Theme For Pragmata Pro

Having spent a lot of money on purchasing the Pragmata Pro font (mostly to acquire a well-made set of glyphs for things like lambdas etc, I decided to …

Apr 2, 2017 1 min read
Responsive Game Interfaces
interfaces

Responsive Game Interfaces

It’s abundantly clear that making interfaces for portals, single page applications, analytics or CRUD apps is so much easier than creating …

Mar 24, 2017 1 min read
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