
Textures make a difference
I’ve been playing around with textures in exploring the bleak to see how much of a difference it would make. Essentially I’m torn between …

I’ve been playing around with textures in exploring the bleak to see how much of a difference it would make. Essentially I’m torn between …

I’ve struggled with the concept of merging the roguelike turn-based system with a FPS. Having a turn based on when you fully leave a cell makes …

Building games has become easier to do with the increase in quality of tooling and specialization software. The unfortunate side effect is the …

So I’ve recently compiled a bunch of my libraries together into a collection I call ‘ion-cloud’ available on ’npm’. In …

(Aug 3, 2016 Update: Coterie is now playable on mobile or touch devices as well. Play Coterie) Growing up I deeply enjoyed two specific cards games: …
Writing clean code like Uncle Bob describes can be complicated sometimes. So you have this long if statement that’s relatively simple in design …

For 7DRL this year I developed a new map generation algorithm called Pigeon Hole Stepping. Fill the map with walls This map generation algorithm …
App generator jugs makes development fun again! You can view the source code here. Vite.js : Performant Module bundler with tree-shaking, hot module …

Randomly generated dungeons are a lot of fun to program, but sometimes they can be pretty difficult to originally wrap your head around. For this …
It all started one long rainy night after setting down my Archlinux laptop and picking up my macbook pro.. inevitably annoyed quickly by the ancient …