<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Bulwark on Nathaniel Inman</title><link>https://nathanielinman.com/tags/bulwark/</link><description>Recent content in Bulwark on Nathaniel Inman</description><generator>Hugo -- 0.147.7</generator><language>en-us</language><copyright>Nathaniel Inman</copyright><lastBuildDate>Sat, 14 Dec 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://nathanielinman.com/tags/bulwark/index.xml" rel="self" type="application/rss+xml"/><item><title>Rebuilding Bulwark</title><link>https://nathanielinman.com/rebuilding-bulwark/</link><pubDate>Sat, 14 Dec 2024 00:00:00 +0000</pubDate><guid>https://nathanielinman.com/rebuilding-bulwark/</guid><description>&lt;p>In January 2019 I forked Coterie into a new game called Bulwark. Same idea of placing cards on a small board, but on a 5x5 grid, and instead of converting cards you destroyed them. Every card was a unit with health and an attack pattern, and it attacked once, the moment you placed it, at whatever stood in those cells, friend or foe. That last part was the whole game. A careless archer would happily put an arrow into your own knight.&lt;/p></description></item></channel></rss>