<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Game on Nathaniel Inman</title><link>https://nathanielinman.com/tags/game/</link><description>Recent content in Game on Nathaniel Inman</description><generator>Hugo -- 0.147.7</generator><language>en-us</language><copyright>Nathaniel Inman</copyright><lastBuildDate>Tue, 04 Aug 2020 00:00:00 +0000</lastBuildDate><atom:link href="https://nathanielinman.com/tags/game/index.xml" rel="self" type="application/rss+xml"/><item><title>Kepler452b Released</title><link>https://nathanielinman.com/kepler452b-released/</link><pubDate>Tue, 04 Aug 2020 00:00:00 +0000</pubDate><guid>https://nathanielinman.com/kepler452b-released/</guid><description>&lt;p>Kepler452b is available for Windows, Linux &amp;amp; MacOS. Enjoy a roguelike with one of 8 classes, 5 unique worlds, beautiful graphics by Oryx, music by Scott Buckley &amp;amp; Sergey Cheremisinov, 28 unique enemies, 101 supervisors to modify your gameplay, a story and much more! Whether you prefer to sneak around and backstab with the assassin, use a flamethrower as a pyrotechnic or grapple enemies to you and poison them, there&amp;rsquo;s bound to be a play style you will enjoy!&lt;/p></description></item><item><title>Balancing Game Mechanics</title><link>https://nathanielinman.com/balancing-game-mechanics/</link><pubDate>Wed, 06 Jun 2018 00:00:00 +0000</pubDate><guid>https://nathanielinman.com/balancing-game-mechanics/</guid><description>&lt;p>Two of the most influential components to decreasing LOE in balancing game mechanics is &lt;strong>automating&lt;/strong> the most essential parts of testing those mechanics, and providing meaningful and easy to understand &lt;strong>graphs&lt;/strong>. Some meaningful questions to better lay the foundation of balancing and creating these components:&lt;/p>
&lt;ul>
&lt;li>What are the actual &amp;lsquo;core stat(s)&amp;rsquo; that identify survival? (Usually health)&lt;/li>
&lt;li>What are the &amp;lsquo;ancillary stat(s)&amp;rsquo; that help facilitate the increase or decrease that core? (damage, strength, dexterity, etc.) I&amp;rsquo;m assuming all actors here are equal and we aren&amp;rsquo;t comparing apples and oranges.&lt;/li>
&lt;li>What are the &amp;lsquo;supplemental stat(s)&amp;rsquo; that may contribute to the increase or decrease of the ancillary stats? (class, rank, level)&lt;/li>
&lt;li>What are the &amp;rsquo;extraneous stat(s)&amp;rsquo; that don&amp;rsquo;t affect the other stats already identified.&lt;/li>
&lt;/ul>
&lt;blockquote>
&lt;p>I found that creating a tree by drawing lines connecting these identified stats provided incredible insight and direction.&lt;/p></description></item><item><title>Space Invaders Released</title><link>https://nathanielinman.com/space-invaders-released/</link><pubDate>Fri, 02 Dec 2016 00:00:00 +0000</pubDate><guid>https://nathanielinman.com/space-invaders-released/</guid><description>&lt;p>So I&amp;rsquo;ve recently compiled a bunch of my libraries together into a collection I call &amp;lsquo;ion-cloud&amp;rsquo; available on &amp;rsquo;npm&amp;rsquo;. In order to best test these, I&amp;rsquo;ve recreated my own adaptation of &amp;lsquo;Space Invaders&amp;rsquo; available free to play here on my website by clicking the &lt;code>games&lt;/code> above or &lt;a href="https://theoestudio.github.io/space-invaders/">here&lt;/a> and &amp;lsquo;open source&amp;rsquo; on github &lt;a href="https://github.com/NathanielInman/space-invaders">here&lt;/a>.&lt;/p></description></item><item><title>Coterie Released</title><link>https://nathanielinman.com/coterie-released/</link><pubDate>Wed, 03 Aug 2016 00:00:00 +0000</pubDate><guid>https://nathanielinman.com/coterie-released/</guid><description>&lt;p>(Aug 3, 2016 Update: Coterie is now playable on mobile or touch devices as well. &lt;a href="https://coterie.nathanielinman.com">Play Coterie&lt;/a>)&lt;/p>
&lt;p>Growing up I deeply enjoyed two specific cards games: &lt;em>Triple Triad&lt;/em> in Final Fantasy VIII and &lt;em>Tetra Master&lt;/em> in Final Fantasy IX. Having some extra time this past week I developed a simple card game variant called &lt;strong>Coterie&lt;/strong>. What started as an excuse to get more familiar with flexbox in css ended up actually being fun to play!&lt;/p></description></item></channel></rss>