<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Pixel Art on Nathaniel Inman</title><link>https://nathanielinman.com/tags/pixel-art/</link><description>Recent content in Pixel Art on Nathaniel Inman</description><generator>Hugo -- 0.147.7</generator><language>en-us</language><copyright>Nathaniel Inman</copyright><lastBuildDate>Sun, 19 Oct 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://nathanielinman.com/tags/pixel-art/index.xml" rel="self" type="application/rss+xml"/><item><title>Rebuilding Kepler452b</title><link>https://nathanielinman.com/rebuilding-kepler452b/</link><pubDate>Sun, 19 Oct 2025 00:00:00 +0000</pubDate><guid>https://nathanielinman.com/rebuilding-kepler452b/</guid><description>&lt;p>&lt;a href="https://nathanielinman.com/kepler452b-released/">Kepler452b came out in 2020&lt;/a> for Windows, Linux and MacOS. It was an Electron app, about 9,500 lines of JS, drawn with a licensed Oryx tileset I could never put on a public website. It worked fine. It also hadn&amp;rsquo;t been touched in five years, and showing it to anyone meant sending them an installer. So I rebuilt the whole thing. It&amp;rsquo;s Godot 4 and GDScript now, it plays in the browser at &lt;a href="https://kepler452b.twinspear.com">kepler452b.twinspear.com&lt;/a>, and most of the people playing it are on a phone.&lt;/p></description></item></channel></rss>