<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Puzzle on Nathaniel Inman</title><link>https://nathanielinman.com/tags/puzzle/</link><description>Recent content in Puzzle on Nathaniel Inman</description><generator>Hugo -- 0.147.7</generator><language>en-us</language><copyright>Nathaniel Inman</copyright><lastBuildDate>Sat, 19 Apr 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://nathanielinman.com/tags/puzzle/index.xml" rel="self" type="application/rss+xml"/><item><title>Rebuilding Coterie</title><link>https://nathanielinman.com/rebuilding-coterie/</link><pubDate>Sat, 19 Apr 2025 00:00:00 +0000</pubDate><guid>https://nathanielinman.com/rebuilding-coterie/</guid><description>&lt;p>Back in 2016 I built &lt;a href="https://nathanielinman.com/coterie-released/">Coterie&lt;/a> in about a week, mostly as an excuse to get comfortable with flexbox. It was a two player card game on a 4x4 board in the spirit of &lt;em>Triple Triad&lt;/em>, and the one idea in it I still liked was the &lt;strong>coterie&lt;/strong>: match an opponent&amp;rsquo;s notch exactly and the card you take fires off its own notches, which can take another card, which can fire again. Everything else aged badly. The cards were CSS boxes with dots on them, and the AI picked a random empty slot. It has been sitting on my GitHub profile looking exactly like a 2016 side project, which is what it was.&lt;/p></description></item></channel></rss>