
Generating Ancient Ruins
While creating algorithms for random continent generation, I came across an old algorithm I had worked with called Coupled Map Lattice. Using that to create a continent was hard but I was able to accomplish it doing layers of filters: generate map with noise between -1 and 1 apply CML using Spatiotemporal Intermittency settings (a = 1.75, ε = 0.6) I found that using something too chaotic didn’t have a noticeable affect compared to just generating noise in general. normalize values to between 0 and 255 apply a gaussian blur normalize values to between 0 and 1 apply slight height restrictions based on distance to center of map ...