<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Ruins on Nathaniel Inman</title><link>https://nathanielinman.com/tags/ruins/</link><description>Recent content in Ruins on Nathaniel Inman</description><generator>Hugo -- 0.147.7</generator><language>en-us</language><copyright>Nathaniel Inman</copyright><lastBuildDate>Thu, 03 May 2018 00:00:00 +0000</lastBuildDate><atom:link href="https://nathanielinman.com/tags/ruins/index.xml" rel="self" type="application/rss+xml"/><item><title>Generating Ancient Ruins</title><link>https://nathanielinman.com/generating-ancient-ruins/</link><pubDate>Thu, 03 May 2018 00:00:00 +0000</pubDate><guid>https://nathanielinman.com/generating-ancient-ruins/</guid><description>&lt;p>While creating algorithms for random continent generation, I came across an old algorithm I had worked with called &lt;a href="https://en.wikipedia.org/wiki/Coupled_map_lattice">Coupled Map Lattice&lt;/a>. Using that to create a continent was hard but I was able to accomplish it doing layers of filters:&lt;/p>
&lt;ul>
&lt;li>generate map with noise between -1 and 1&lt;/li>
&lt;li>apply CML using Spatiotemporal Intermittency settings&lt;/li>
&lt;/ul>
&lt;p>(a = 1.75, ε = 0.6)&lt;/p>
&lt;ul>
&lt;li>I found that using something too chaotic didn&amp;rsquo;t have a noticeable affect compared to just generating noise in general.&lt;/li>
&lt;/ul>
&lt;p>normalize values to between 0 and 255
apply a gaussian blur
normalize values to between 0 and 1
apply slight height restrictions based on distance to center of map&lt;/p></description></item></channel></rss>