<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Shaders on Nathaniel Inman</title><link>https://nathanielinman.com/tags/shaders/</link><description>Recent content in Shaders on Nathaniel Inman</description><generator>Hugo -- 0.147.7</generator><language>en-us</language><copyright>Nathaniel Inman</copyright><lastBuildDate>Wed, 04 Nov 2026 09:00:00 -0600</lastBuildDate><atom:link href="https://nathanielinman.com/tags/shaders/index.xml" rel="self" type="application/rss+xml"/><item><title>Neon Outlines from Edge Quads</title><link>https://nathanielinman.com/neon-outlines-from-edge-quads/</link><pubDate>Wed, 04 Nov 2026 09:00:00 -0600</pubDate><guid>https://nathanielinman.com/neon-outlines-from-edge-quads/</guid><description>&lt;p>With DET-33 out the door I started something small on the side: &lt;strong>Detour 33&lt;/strong>, a racer set in the same city, built in Godot and C# and played on the Steam Deck. Before writing any car code I wanted to know what it should look like, so I built a short road in Blender out of loft cars and cone trees and rendered it in five styles. Here are four of them.&lt;/p></description></item></channel></rss>