
Carving Terrain Like Water
A few years back I wrote a handful of posts about faking water on top-down maps: generating 2d rivers, cliffs, and an exhumed river channel. Those one-off experiments eventually grew into a proper map library I’ve been maintaining called compass. Revisiting them now is fun because real-world geology already solved the “make it look natural” problem ages ago. I just borrow the names and loosely approximate the process. Here are three of the fluvial generators and how they actually work. ...
