space Space Invaders Released Recently Nathaniel Inman released a micro game `space invaders` utilizing his `ion-cloud` library. It's freely available to play and view its source code.
coterie Coterie Released A two player card game roughly based on Triple Triad called Coterie was created and released by Nathaniel Inman and is now available.
refactoring Cleaner complex IF Statements Writing clean code like Uncle Bob describes can be complicated sometimes. I go through a variety of options in a simple script to understand implications of refactoring.
pigeon Pigeon Hole Stepping A completely new algorithm by Nathaniel Inman: Pigeon Hole Stepping is a unique way to create castle-like random generation maps.
gulp NPM Module: Jugs Last week I updated the npm module slush-jugs to include support for a more robust script compilation system using Webpack inside of Gulp.
AGC Automata Generated Caverns Randomly generated dungeons are a lot of fun, but generating something that actually feels good and looks realistic at the same time is a challenge. I recently accomplished automata generated caverns.
zsh .zshrc Nathaniel Inmans zshrc configuration file after many years of editing is available on Github.
vim .vimrc I've decided to relase my small .vimrc file to others who are interested. It's also available on Github.
Getting Started Versioning NPM packages A lot of people don't know that it's super simple to version npm packages. And have used things like `gulp-bump` or other needless packages. The `npm version` command makes this simple.