3d Building a Modern Roguelike in 2019 Nathaniel Inman provides source code to creating a random map generation and 3d roguelike explorer. He talks about the experiment and anticipations of the future of FPS Roguelikes.
meander Meander Algorithm Nathaniel Inman introduces his unique meandering river algorithm and shows how it can be created and used in top-down 2d games with random maps.
exhumed Generating Exhumed River Channel Nathaniel Inman walks through the exhumed river channel procedural content generation technique for random maps in 2d top-down video games.
cliffs Generating Cliffs for 2d Game Nathaniel Inman walks through the algorithm necessary to generate random cliffs for 2d video games.
river Generating 2d Rivers Rivers are usually hard to generate for 2d top-down games like roguelikes. Nathaniel Inman walks through some techniques to make this generation easier.
pigeon Pigeon Hole Stepping v2 Nathaniel Inman revisits his own pigeon hole stepping algorithm and reworks it to be more interesting.
generation Generating Ancient Ruins Nathaniel Inman discovered a way to generate ranom ancient ruins. He briefly walks through the steps to the procedural generation technique.
pigeon Pigeon Hole Stepping A completely new algorithm by Nathaniel Inman: Pigeon Hole Stepping is a unique way to create castle-like random generation maps.
AGC Automata Generated Caverns Randomly generated dungeons are a lot of fun, but generating something that actually feels good and looks realistic at the same time is a challenge. I recently accomplished automata generated caverns.