asynchronous Async Await Chaining Creating async await chaining is difficult. Nathaniel Inman walks though a variety of steps in order to achieve the ultimate solution and explain the process.
exhumed Generating Exhumed River Channel Nathaniel Inman walks through the exhumed river channel procedural content generation technique for random maps in 2d top-down video games.
game Balancing Game Mechanics Struggling with balancing game mechanics is a regular part of the industry. Nathaniel Inman walks through his stroughles and how he copes.
pigeon Pigeon Hole Stepping v2 Nathaniel Inman revisits his own pigeon hole stepping algorithm and reworks it to be more interesting.
generation Generating Ancient Ruins Nathaniel Inman discovered a way to generate ranom ancient ruins. He briefly walks through the steps to the procedural generation technique.
angular2 Angular was dead on arrival I'm commonly asked why more people don't choose `angular2` which in my head I correct to `angular`. (we're on angular 3 alread.. no, 4,... no.) Quite simply, the answer is Typescript.
interfaces Responsive Game Interfaces Nathaniel Inman analyses UX inside of game interfaces and uses codepen to attempt mocking up something you would see in a responsibly user friendly rpg.
javascript Textures make a difference Messing around with lambert textures Nathaniel Inman realizes how much of a difference small changes to textures affect in large ways post processing affects.
roguelike Building A Modern Roguelike in 2017 Nathaniel Inman attempts 7drl 2017. This is day 1 blog.
space Space Invaders Released Recently Nathaniel Inman released a micro game `space invaders` utilizing his `ion-cloud` library. It's freely available to play and view its source code.
coterie Coterie Released A two player card game roughly based on Triple Triad called Coterie was created and released by Nathaniel Inman and is now available.
refactoring Cleaner complex IF Statements Writing clean code like Uncle Bob describes can be complicated sometimes. I go through a variety of options in a simple script to understand implications of refactoring.
gulp NPM Module: Jugs Last week I updated the npm module slush-jugs to include support for a more robust script compilation system using Webpack inside of Gulp.
AGC Automata Generated Caverns Randomly generated dungeons are a lot of fun, but generating something that actually feels good and looks realistic at the same time is a challenge. I recently accomplished automata generated caverns.